Coverage Report

Created: 2020-06-26 05:44

/home/arjun/llvm-project/llvm/lib/Support/FoldingSet.cpp
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//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a hash set that can be used to remove duplication of
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// nodes in a graph.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/ADT/Hashing.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/Host.h"
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#include "llvm/Support/MathExtras.h"
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#include <cassert>
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#include <cstring>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// FoldingSetNodeIDRef Implementation
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
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/// used to lookup the node in the FoldingSetBase.
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0
unsigned FoldingSetNodeIDRef::ComputeHash() const {
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  return static_cast<unsigned>(hash_combine_range(Data, Data+Size));
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}
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0
bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
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  if (Size != RHS.Size) return false;
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  return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
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}
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/// Used to compare the "ordering" of two nodes as defined by the
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/// profiled bits and their ordering defined by memcmp().
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bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const {
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  if (Size != RHS.Size)
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0
    return Size < RHS.Size;
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  return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0;
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0
}
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//===----------------------------------------------------------------------===//
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// FoldingSetNodeID Implementation
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/// Add* - Add various data types to Bit data.
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///
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0
void FoldingSetNodeID::AddPointer(const void *Ptr) {
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0
  // Note: this adds pointers to the hash using sizes and endianness that
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  // depend on the host. It doesn't matter, however, because hashing on
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  // pointer values is inherently unstable. Nothing should depend on the
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  // ordering of nodes in the folding set.
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  static_assert(sizeof(uintptr_t) <= sizeof(unsigned long long),
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0
                "unexpected pointer size");
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  AddInteger(reinterpret_cast<uintptr_t>(Ptr));
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}
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void FoldingSetNodeID::AddInteger(signed I) {
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  Bits.push_back(I);
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}
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void FoldingSetNodeID::AddInteger(unsigned I) {
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  Bits.push_back(I);
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}
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void FoldingSetNodeID::AddInteger(long I) {
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  AddInteger((unsigned long)I);
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}
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void FoldingSetNodeID::AddInteger(unsigned long I) {
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0
  if (sizeof(long) == sizeof(int))
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    AddInteger(unsigned(I));
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0
  else if (sizeof(long) == sizeof(long long)) {
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    AddInteger((unsigned long long)I);
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0
  } else {
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    llvm_unreachable("unexpected sizeof(long)");
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  }
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}
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void FoldingSetNodeID::AddInteger(long long I) {
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  AddInteger((unsigned long long)I);
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}
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void FoldingSetNodeID::AddInteger(unsigned long long I) {
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  AddInteger(unsigned(I));
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  AddInteger(unsigned(I >> 32));
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}
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void FoldingSetNodeID::AddString(StringRef String) {
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  unsigned Size =  String.size();
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  Bits.push_back(Size);
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  if (!Size) return;
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  unsigned Units = Size / 4;
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  unsigned Pos = 0;
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  const unsigned *Base = (const unsigned*) String.data();
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  // If the string is aligned do a bulk transfer.
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0
  if (!((intptr_t)Base & 3)) {
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    Bits.append(Base, Base + Units);
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    Pos = (Units + 1) * 4;
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  } else {
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    // Otherwise do it the hard way.
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    // To be compatible with above bulk transfer, we need to take endianness
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    // into account.
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    static_assert(sys::IsBigEndianHost || sys::IsLittleEndianHost,
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                  "Unexpected host endianness");
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0
    if (sys::IsBigEndianHost) {
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      for (Pos += 4; Pos <= Size; Pos += 4) {
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        unsigned V = ((unsigned char)String[Pos - 4] << 24) |
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                     ((unsigned char)String[Pos - 3] << 16) |
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                     ((unsigned char)String[Pos - 2] << 8) |
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                      (unsigned char)String[Pos - 1];
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        Bits.push_back(V);
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      }
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    } else {  // Little-endian host
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      for (Pos += 4; Pos <= Size; Pos += 4) {
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        unsigned V = ((unsigned char)String[Pos - 1] << 24) |
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                     ((unsigned char)String[Pos - 2] << 16) |
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                     ((unsigned char)String[Pos - 3] << 8) |
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                      (unsigned char)String[Pos - 4];
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        Bits.push_back(V);
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      }
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    }
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  }
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  // With the leftover bits.
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  unsigned V = 0;
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  // Pos will have overshot size by 4 - #bytes left over.
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  // No need to take endianness into account here - this is always executed.
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  switch (Pos - Size) {
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  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; LLVM_FALLTHROUGH;
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  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; LLVM_FALLTHROUGH;
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  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
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  default: return; // Nothing left.
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  }
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  Bits.push_back(V);
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}
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// AddNodeID - Adds the Bit data of another ID to *this.
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void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
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  Bits.append(ID.Bits.begin(), ID.Bits.end());
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}
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
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/// lookup the node in the FoldingSetBase.
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unsigned FoldingSetNodeID::ComputeHash() const {
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  return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
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}
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/// operator== - Used to compare two nodes to each other.
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///
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bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS) const {
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  return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
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}
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/// operator== - Used to compare two nodes to each other.
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///
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bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
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  return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;
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}
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/// Used to compare the "ordering" of two nodes as defined by the
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/// profiled bits and their ordering defined by memcmp().
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bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS) const {
165
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  return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
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}
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bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const {
169
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  return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS;
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0
}
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/// Intern - Copy this node's data to a memory region allocated from the
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/// given allocator and return a FoldingSetNodeIDRef describing the
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/// interned data.
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FoldingSetNodeIDRef
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FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
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  unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
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  std::uninitialized_copy(Bits.begin(), Bits.end(), New);
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  return FoldingSetNodeIDRef(New, Bits.size());
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}
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//===----------------------------------------------------------------------===//
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/// Helper functions for FoldingSetBase.
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/// GetNextPtr - In order to save space, each bucket is a
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/// singly-linked-list. In order to make deletion more efficient, we make
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/// the list circular, so we can delete a node without computing its hash.
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/// The problem with this is that the start of the hash buckets are not
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/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
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/// use GetBucketPtr when this happens.
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0
static FoldingSetBase::Node *GetNextPtr(void *NextInBucketPtr) {
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0
  // The low bit is set if this is the pointer back to the bucket.
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  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
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    return nullptr;
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0
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  return static_cast<FoldingSetBase::Node*>(NextInBucketPtr);
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}
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/// testing.
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static void **GetBucketPtr(void *NextInBucketPtr) {
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  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
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  assert((Ptr & 1) && "Not a bucket pointer");
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  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
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}
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/// GetBucketFor - Hash the specified node ID and return the hash bucket for
208
/// the specified ID.
209
0
static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {
210
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  // NumBuckets is always a power of 2.
211
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  unsigned BucketNum = Hash & (NumBuckets-1);
212
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  return Buckets + BucketNum;
213
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}
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/// AllocateBuckets - Allocated initialized bucket memory.
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static void **AllocateBuckets(unsigned NumBuckets) {
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  void **Buckets = static_cast<void**>(safe_calloc(NumBuckets + 1,
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                                                   sizeof(void*)));
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  // Set the very last bucket to be a non-null "pointer".
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  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
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  return Buckets;
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}
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//===----------------------------------------------------------------------===//
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// FoldingSetBase Implementation
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FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) {
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  assert(5 < Log2InitSize && Log2InitSize < 32 &&
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         "Initial hash table size out of range");
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  NumBuckets = 1 << Log2InitSize;
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  Buckets = AllocateBuckets(NumBuckets);
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  NumNodes = 0;
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}
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FoldingSetBase::FoldingSetBase(FoldingSetBase &&Arg)
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    : Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) {
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  Arg.Buckets = nullptr;
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  Arg.NumBuckets = 0;
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  Arg.NumNodes = 0;
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}
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FoldingSetBase &FoldingSetBase::operator=(FoldingSetBase &&RHS) {
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  free(Buckets); // This may be null if the set is in a moved-from state.
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  Buckets = RHS.Buckets;
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0
  NumBuckets = RHS.NumBuckets;
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  NumNodes = RHS.NumNodes;
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  RHS.Buckets = nullptr;
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  RHS.NumBuckets = 0;
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  RHS.NumNodes = 0;
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  return *this;
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}
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0
FoldingSetBase::~FoldingSetBase() {
254
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  free(Buckets);
255
0
}
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257
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void FoldingSetBase::clear() {
258
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  // Set all but the last bucket to null pointers.
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  memset(Buckets, 0, NumBuckets*sizeof(void*));
260
0
261
0
  // Set the very last bucket to be a non-null "pointer".
262
0
  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
263
0
264
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  // Reset the node count to zero.
265
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  NumNodes = 0;
266
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}
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void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount,
269
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                                     const FoldingSetInfo &Info) {
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  assert((NewBucketCount > NumBuckets) &&
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         "Can't shrink a folding set with GrowBucketCount");
272
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  assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
273
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  void **OldBuckets = Buckets;
274
0
  unsigned OldNumBuckets = NumBuckets;
275
0
276
0
  // Clear out new buckets.
277
0
  Buckets = AllocateBuckets(NewBucketCount);
278
0
  // Set NumBuckets only if allocation of new buckets was successful.
279
0
  NumBuckets = NewBucketCount;
280
0
  NumNodes = 0;
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0
282
0
  // Walk the old buckets, rehashing nodes into their new place.
283
0
  FoldingSetNodeID TempID;
284
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  for (unsigned i = 0; i != OldNumBuckets; ++i) {
285
0
    void *Probe = OldBuckets[i];
286
0
    if (!Probe) continue;
287
0
    while (Node *NodeInBucket = GetNextPtr(Probe)) {
288
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      // Figure out the next link, remove NodeInBucket from the old link.
289
0
      Probe = NodeInBucket->getNextInBucket();
290
0
      NodeInBucket->SetNextInBucket(nullptr);
291
0
292
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      // Insert the node into the new bucket, after recomputing the hash.
293
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      InsertNode(NodeInBucket,
294
0
                 GetBucketFor(Info.ComputeNodeHash(this, NodeInBucket, TempID),
295
0
                              Buckets, NumBuckets),
296
0
                 Info);
297
0
      TempID.clear();
298
0
    }
299
0
  }
300
0
301
0
  free(OldBuckets);
302
0
}
303
304
/// GrowHashTable - Double the size of the hash table and rehash everything.
305
///
306
0
void FoldingSetBase::GrowHashTable(const FoldingSetInfo &Info) {
307
0
  GrowBucketCount(NumBuckets * 2, Info);
308
0
}
309
310
0
void FoldingSetBase::reserve(unsigned EltCount, const FoldingSetInfo &Info) {
311
0
  // This will give us somewhere between EltCount / 2 and
312
0
  // EltCount buckets.  This puts us in the load factor
313
0
  // range of 1.0 - 2.0.
314
0
  if(EltCount < capacity())
315
0
    return;
316
0
  GrowBucketCount(PowerOf2Floor(EltCount), Info);
317
0
}
318
319
/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
320
/// return it.  If not, return the insertion token that will make insertion
321
/// faster.
322
FoldingSetBase::Node *FoldingSetBase::FindNodeOrInsertPos(
323
0
    const FoldingSetNodeID &ID, void *&InsertPos, const FoldingSetInfo &Info) {
324
0
  unsigned IDHash = ID.ComputeHash();
325
0
  void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
326
0
  void *Probe = *Bucket;
327
0
328
0
  InsertPos = nullptr;
329
0
330
0
  FoldingSetNodeID TempID;
331
0
  while (Node *NodeInBucket = GetNextPtr(Probe)) {
332
0
    if (Info.NodeEquals(this, NodeInBucket, ID, IDHash, TempID))
333
0
      return NodeInBucket;
334
0
    TempID.clear();
335
0
336
0
    Probe = NodeInBucket->getNextInBucket();
337
0
  }
338
0
339
0
  // Didn't find the node, return null with the bucket as the InsertPos.
340
0
  InsertPos = Bucket;
341
0
  return nullptr;
342
0
}
343
344
/// InsertNode - Insert the specified node into the folding set, knowing that it
345
/// is not already in the map.  InsertPos must be obtained from
346
/// FindNodeOrInsertPos.
347
void FoldingSetBase::InsertNode(Node *N, void *InsertPos,
348
0
                                const FoldingSetInfo &Info) {
349
0
  assert(!N->getNextInBucket());
350
0
  // Do we need to grow the hashtable?
351
0
  if (NumNodes+1 > capacity()) {
352
0
    GrowHashTable(Info);
353
0
    FoldingSetNodeID TempID;
354
0
    InsertPos = GetBucketFor(Info.ComputeNodeHash(this, N, TempID), Buckets,
355
0
                             NumBuckets);
356
0
  }
357
0
358
0
  ++NumNodes;
359
0
360
0
  /// The insert position is actually a bucket pointer.
361
0
  void **Bucket = static_cast<void**>(InsertPos);
362
0
363
0
  void *Next = *Bucket;
364
0
365
0
  // If this is the first insertion into this bucket, its next pointer will be
366
0
  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
367
0
  // that it is a pointer to the bucket.
368
0
  if (!Next)
369
0
    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
370
0
371
0
  // Set the node's next pointer, and make the bucket point to the node.
372
0
  N->SetNextInBucket(Next);
373
0
  *Bucket = N;
374
0
}
375
376
/// RemoveNode - Remove a node from the folding set, returning true if one was
377
/// removed or false if the node was not in the folding set.
378
0
bool FoldingSetBase::RemoveNode(Node *N) {
379
0
  // Because each bucket is a circular list, we don't need to compute N's hash
380
0
  // to remove it.
381
0
  void *Ptr = N->getNextInBucket();
382
0
  if (!Ptr) return false;  // Not in folding set.
383
0
384
0
  --NumNodes;
385
0
  N->SetNextInBucket(nullptr);
386
0
387
0
  // Remember what N originally pointed to, either a bucket or another node.
388
0
  void *NodeNextPtr = Ptr;
389
0
390
0
  // Chase around the list until we find the node (or bucket) which points to N.
391
0
  while (true) {
392
0
    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
393
0
      // Advance pointer.
394
0
      Ptr = NodeInBucket->getNextInBucket();
395
0
396
0
      // We found a node that points to N, change it to point to N's next node,
397
0
      // removing N from the list.
398
0
      if (Ptr == N) {
399
0
        NodeInBucket->SetNextInBucket(NodeNextPtr);
400
0
        return true;
401
0
      }
402
0
    } else {
403
0
      void **Bucket = GetBucketPtr(Ptr);
404
0
      Ptr = *Bucket;
405
0
406
0
      // If we found that the bucket points to N, update the bucket to point to
407
0
      // whatever is next.
408
0
      if (Ptr == N) {
409
0
        *Bucket = NodeNextPtr;
410
0
        return true;
411
0
      }
412
0
    }
413
0
  }
414
0
}
415
416
/// GetOrInsertNode - If there is an existing simple Node exactly
417
/// equal to the specified node, return it.  Otherwise, insert 'N' and it
418
/// instead.
419
FoldingSetBase::Node *
420
FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N,
421
0
                                const FoldingSetInfo &Info) {
422
0
  FoldingSetNodeID ID;
423
0
  Info.GetNodeProfile(this, N, ID);
424
0
  void *IP;
425
0
  if (Node *E = FindNodeOrInsertPos(ID, IP, Info))
426
0
    return E;
427
0
  InsertNode(N, IP, Info);
428
0
  return N;
429
0
}
430
431
//===----------------------------------------------------------------------===//
432
// FoldingSetIteratorImpl Implementation
433
434
0
FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
435
0
  // Skip to the first non-null non-self-cycle bucket.
436
0
  while (*Bucket != reinterpret_cast<void*>(-1) &&
437
0
         (!*Bucket || !GetNextPtr(*Bucket)))
438
0
    ++Bucket;
439
0
440
0
  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
441
0
}
442
443
0
void FoldingSetIteratorImpl::advance() {
444
0
  // If there is another link within this bucket, go to it.
445
0
  void *Probe = NodePtr->getNextInBucket();
446
0
447
0
  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
448
0
    NodePtr = NextNodeInBucket;
449
0
  else {
450
0
    // Otherwise, this is the last link in this bucket.
451
0
    void **Bucket = GetBucketPtr(Probe);
452
0
453
0
    // Skip to the next non-null non-self-cycle bucket.
454
0
    do {
455
0
      ++Bucket;
456
0
    } while (*Bucket != reinterpret_cast<void*>(-1) &&
457
0
             (!*Bucket || !GetNextPtr(*Bucket)));
458
0
459
0
    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
460
0
  }
461
0
}
462
463
//===----------------------------------------------------------------------===//
464
// FoldingSetBucketIteratorImpl Implementation
465
466
0
FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
467
0
  Ptr = (!*Bucket || !GetNextPtr(*Bucket)) ? (void*) Bucket : *Bucket;
468
0
}